Rank: Advanced Member Groups: Member
Joined: 6/9/2008 Posts: 188 Points: 576 Location: California, USA
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The 10 most common game design mistakes GamesradarMaking games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so **Banned Word**much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid **** they do. We can forgive the small things, but when they’re as painful and inexplicably chronic as the 10 below, we’ve got to act in the only way we know how – by making a list. It wasn’t hard to think of 10 things game developers constantly irk us with – we could have geeked on and on about 20, even 30, but we aren’t trying to nitpick…well, yes we are…but we aren’t trying to rub hydrochloric acid into gaping chest wounds. We’re being constructive!
Website: - gamesradar.com/f/the-10-most-common-game-design-mistakes/a-20090522125215378009
#1 is so **Banned Word**true. I HATE unskippable cut scenes. Something equally annoying is not being able to pause them either. Countless times I've had someone knock at the door during a cut scene
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Rank: Advanced Member Groups: Member
Joined: 4/3/2008 Posts: 173 Points: 525 Location: London
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The 10 most common game design mistakes Gamesradar“Depth” is not the same as “put a ton of **** in it.”
i loled
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